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Penkura Torrent Download [portable Edition]





















































About This Game Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.--------------------------------------------------------------------------------------------------Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.--------------------------------------------------------------------------------------------------Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.--------------------------------------------------------------------------------------------------Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.You are one of those mercenaries. Survive, and seek answers. 7aa9394dea Title: PenkuraGenre: Action, Adventure, Indie, RPG, Strategy, Early AccessDeveloper:LionsartPublisher:LionsartRelease Date: 19 Dec, 2018 Penkura Torrent Download [portable Edition] pengurangan in english. pen kural soga padal. pen kurangu tamil name. penkura review. penkura review. pen kurangu. pen kurangu peyar. pengurangan in english. penkura steam. pen kurangu peyar. pen kurangu peyar. pen kurangu tamil name. pen kurangu in tamil. penkura gameplay. pen kurangu. penkura game. pen kurangu. bankura video game. pen kurangi peyar. pen kural soga padal. penkura game. pen kurangu in tamil. pen kural songs. pen kurangi peyar. pen kural soga padal. penkura review. pengurangan in english. penkura game. pen kurangi peyar. pen kurangu in tamil. bankura video game. bankura video game. pen kurangu tamil name. penkura steam. pen kural songs. penkura gameplay. penkura steam. penkura gameplay. pen kural songs The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.1 changes every moveable (animated) object in the game to take data from changes in its position rather than forced by physics, this change should make every moveable object in the game much more "stable" when interacting with the player. We are also updating our save system with few minor changes on how it loads its data making the process a bit faster but also more resistant to corruption (Please keep in mind that save system is still not 100 % corruption resistant and still requires some minor changes). And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- Test fix for player passing through the tramp wall when standing still.- Falling through the elevator floor on weaker machines.- Can't jump after exiting the tramp in the introduction level.- Sun slightly shakes when moving on weaker machines. --------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Tramps, elevators, doors, beacons, ore extractors animations are changed from physics-based to location set base. (Test fix for players passing through the walls of fast moving objects when standing still).- Object optimization in the introduction level (minor performance boost).- Another set of improvements to the save system (saves should be more stable and on load, functions should be slightly faster on weaker machines).- Collision update to all caves.- Minor changes to how the position of the Sun is calculated.--------------------------------------------------------------. Penkura Patch 0.1.0.7.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.7.1--------------------------------------------------------------FIXED BUGS:- Left mouse button didn't register with tools and weapons.--------------------------------------------------------------IMPROVEMENTS:- Visual updates to Tunnels type I, T, X, T Windowed, I Windowed, I Short.- Improvements to Lions Material System. (small performance boost)- Level of details added to Tunnels type I, T, T Windowed, I Short.- Updated Light and Shadow in Tunnels type I, T, X, I Windowed.- Improved collision in Tunnels type T, X, I Windowed, I Short.- Improved oxygen transfer between player and all buildings. - Improved lighting in the first level. - Optimization to all Glass Materials. - Optimization to all high Metalic Materials.- System improvements for Health, Oxygen, Energy, Integrity and Nutrition. (statistics won't freeze when they are affected by outside sources) --------------------------------------------------------------. Penkura Patch 0.1.1.4.2: Dev-Com.Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player. We will introduce the first features of this system in the upcoming patch. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.2--------------------------------------------------------------BUG FIXES:- Footsteps volume slider didn't update the footsteps sound effect. - Asphyxiation didn't take any health points.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added P.D.R system (Point Direct React)- Improvement to Camera Shaders (minor graphical and performance boost)- Added one footstep sound effect to every footstep variation to increase sound randomness. - Added Voiceover volume slider in the main menu. - Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)- Minor adjustment to the player marker on the map to make it more visible. - Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable) --------------------------------------------------------------. Penkura Patch 0.1.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1--------------------------------------------------------------BUG FIXES:- MMC "Create one" button can be triggered while MMC is at work which will consume items but won't provide any items.- MMC "Create All" button could randomly trigger the creation of an empty slot, breaking crafting list.- Scanning sound in MPS is permanently silent after a successful scan.- Cave Ambient and Temple Ambient sound won't rise if Ambient sound in Main Menu was once set to 0.- Bluefloir and Subincar didn't show description after the scan.- Gracheri was unpickable.- Main Menu controls duplicated when loading the game.- Some tutorials could be triggered twice.- "Into the Void" Quest update 2 triggers twice.- Dr. Januszkiewicz computer triggers quest update each time player retriggers computer. - Reload Animation didn't trigger when reloading your weapon.- Hydrogel Purificator could provide more oxygen than the player is able to contain.- Mouse Sensitivity Slider didn't affect mouse settings.- Buildings Holographic presentation didn't stick to the Terrain if it does not contain and adjustable legs.- Buildings without adjustable legs didn't spawn on the correct height when building on an uneven surface.- Buildings with only one connector were not detected by the system to be bound with other connectors on hover.- Building Tunnel Type X didn't reset his connectors on the switch.- Powerplant didn't hide its connectors after leaving RTS system.- Messages from NPC were not saved properly. --------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added new playable area.- Cave system on the second level is now open to both playable areas. - New Dialogs added.- New points of interest added.- Hydrogel Purificator now checks player current oxygen and calculates the amount needed to fill player oxygen tank up to max 100 Units of oxygen at a time. (Hydrogel Purificator won't waste unneeded oxygen).- Visual Update to Keypad Input IU.- The player from now on will holster his weapon/tool whenever dialog is starting. - Improvements to communications between buildings, bots, player and stats system. (fixes issues with MMC, CCC sometimes refusing to activate)- Visual Update to Gracheri.- Med-bay graphical update.- Bioms will now adjust global fog depending on player location and time of day. - Minor adjustments for camera sharpness and additional view effects. - Unbuild buildings will now show their connectors to allow base planning.- Character View now has a real-time view of the controlled being, machine.- Oxygen and Energy are now calculated by the new formula (minor performance increase, fixes issue with stats not displaying properly)- MMC system is written from the ground up to provide more stability. (MMC won't freeze if the player is far away from the base)- Added new functions to add 1, 5 and 10 units of an item in MMC.- Added a new function to remove 1, 5 and 10 units of an item in MMC.- Items in the "to create list" located in MMC can now be swapped with each other.- Create One button now creates one unit of an item from the list or if the list is empty a selected item from the blueprint list.- Minor improvements to MMC User Interface.- Beacon added to buildable buildings. - Day/Night Cycle system code clean up, Sun angle and Moonlight intensity calculation improvements (slight performance increase)- MPS Geological scan is now able to distinguish between ore veins and show the distance to the closest.- MPS Geological scan will now show how many ore veins it's detecting rather than only showing which one is the closest.- Minor visual improvemenets to MPS UI and Main Menu.- The objects are now directly attached to the player which allows them to be affected by animation (flashlight slightly lags behind by being adjusted by player torso)- Background Quest system related errors fixed. (Quest will now trigger without game "hitches")- Project Cleanup. (minor change in game size)--------------------------------------------------------------. Penkura Patch 0.1.1.4: Dev-Com.Patch 0.1.1.4 introduces new 3d interfaces systems, new satellite base map system, new buildable buildings and most of all system written from the ground up to prevent RTS related errors appearing on weaker machines.Currently, all 3d interfaces (such as MMC, CCC, Computers, Tablets) are simulating detailed behaviors found in the real world. Screens fully remember your last activity such as mouse pointers left in a specific place or last seen page.These changes are not only made for immersion sake but also to prevent problems with interfaces not receiving correct mouse position and/or buttons not being triggered by the left mouse button.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4--------------------------------------------------------------BUG FIXES:- Door button won't activate in the storage room (in introduction level)- Main Menu screen stays on the screen after load.- Frame drop at the end of the crew quarters corridor.- On rare occasions, the cursor didn't react on 3d interfaces if the game was launched in windowed mode (detected on Windows 7, not seen in any other OS)- RTS UI stayed on screen if the player loads the game while being in the RTS mode.- Tunnels I, X and T build hologram was placed inaccurately when hovered over "Bounding Arrow"- Atmo. Airlock build hologram was placed inaccurately when hovered over "Bounding Arrow"- Some of the sounds are not affected by the audio settings.- Buildings on rare occasions didn't spawn plugs or stairs.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Map System added to the project.- The cursor on 3D User Interface isn't any longer System Base but rendered directly in the game.- 3D UI based cursors will now stay on the screen where it was last left by the player.- Every 3D UI is now on separate trace layer. (Player Input should never be ignored by any other collision or trigger)- Interaction modification to all 3D based interfaces (MMC, CCC, Computers, Map)- CCC stops and resumes stats calculation depending on if the player or bot is close enough to actually see needed information. (minor performance boost).- CCC Bot preview graphical improvement.- RTS Building and bot preview graphical improvement.- Buildings plug system is rewritten from the ground up. (should prevent the system from not spawning correct plugs when no other building is connected)- Render adjustments to object (building and bot) preview system (minor performance boost when previewing objects in RTS, CCC, Character View)- Player Icon added to the map system.- Map System is set dynamically by beacons set by player and ones already place in the game.- Player Icon is dynamically set on the map based on Beacons location X and Y.- The map can be zoomed out (if the tablet detects that the map is bigger than the screen printed on) and zoomed in. - Visual update to the skybox.- Karenos level clean up (slight performance boost).- Introduction level clean up (slight performance boost). - New points of interests added.- Tunnel I Windowed, and Tunnel T Windowed added as buildable objects.- Two new buildable blueprints added.- Terrain collision improvement (Player now will be able to more easily enter and leave caves)- Adjustments to game "on move blur" and to "distance blur effect" (for players that reported motion sickness)- Continue button now appears only on the main menu level.- Visual update to Atmo. Airlock build hologram.--------------------------------------------------------------. Penkura Patch 0.1.0.2: For more information about the updates, progress and known bugs please join our Discord Community LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------BUGS:- Spawning below the world/spawning in position 0.0.0- Subincar and Blufloir share the same name (Inventory).- Fixed typos in dialogs- Audio issues with Neurocore and footsteps.- Hydrogel purification station continues to release oxygen even when the player oxygen level is at max.- Middle Mouse button didn't fast transfer items between storages. - Middle Mouse button blocks the item slot in the inventory.- Show FPS button not working.- V-Sync button not working.- C.A.T triggers twice if no building is requested to build, destroying the previous building.- C.A.T appears above the wrong building while constructing.- Field of View slider won't set its value.- Project clean up (performance upgrade by around 2%).- Weapons and Tools can't be used when equipt.--------------------------------------------------------------IMPROVEMENTS:- Cave Entrance to the next part of the zone in the second level is more visible. - Increase Player FLashlight power. - 3D Resolution slider added to the Main Menu.--------------------------------------------------------------

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